Perpetua

Smithfield, Dublin, Ireland  [2019]

For our first Public Art installation, we collaborated with James Earley in Haymarket Square in Smithfield, Dublin.
BRIEF

Combining our expertise in immersive technologies with Earley’s mural work to create a large-scale interactive work, that would be alive for 5 nights.

THE IDEA

The main theme explored by the piece is the repetitive, cyclical nature of history through the lens of the life of an artistic work. We turned a pane of glass facing the mural into an interactive touchscreen, which participants used to manipulate the visuals within the scenes. An original score by Simon Cullen was composed to complement the piece making it a complete immersive experience.

RESULT

The mural was very popular with the public in person and on social media, and won an Allianz ‘Business to Arts’ Award in 2019.
Read More

Perpetua

ANIMATION // INTERACTIVE // PROJECTION MAPPING

Smithfield, Dublin, Ireland  [2019]

For our first Public Art installation, we collaborated with James Earley in Haymarket Square in Smithfield, Dublin.
BRIEF

Combining our expertise in immersive technologies with Earley’s mural work to create a large-scale interactive work, that would be alive for 5 nights.

THE IDEA

The main theme explored by the piece is the repetitive, cyclical nature of history through the lens of the life of an artistic work. We turned a pane of glass facing the mural into an interactive touchscreen, which participants used to manipulate the visuals within the scenes. An original score by Simon Cullen was composed to complement the piece making it a complete immersive experience.

RESULT

The mural was very popular with the public in person and on social media, and won an Allianz ‘Business to Arts’ Award in 2019.
Read More
https://player.vimeo.com/external/358037654.hd.mp4?s=8592271397e7d3ae884b071e3b56a96af52a4f91&profile_id=175
The Algorithm team using the interactive screen at the Ed Sheeran Launch
An animation on the wall during PerpetuaAn animation on the wall during PerpetuaAn animation on the wall during Perpetua
An animation on the wall during PerpetuaA member of Algorithm using the interactive screen at PerpetuaThe crowd during one of the nights of perpetuaAn initial meeting between James and AlgorithmSome initial drawings by James EarleySome initial drawings by James EarleyThe Algorithm team beside Perpetua
DIRECTOR OF PRODUCTION - OLAN CLARKE
TECHNICAL PRODUCTION - LEWIS BYRNE
SENIOR PRODUCER - CIARA FINN
CREATIVE DIRECTOR - DANIEL STAINES
MAPPING TECHNICIAN - CORMAC MURRAY
PROJECTOR TECHNICIAN - EOIN DEVITT
PROJECTOR TECHNICIAN - JEFF
PROJECTOR TECHNICIAN - BRIAN MORAN
TECHNICIAN - FERGUS O’HAGAN
DIRECTOR - KEVIN FREENEY
CAMERA OPERATOR 1 - PETER MARTIN
SOUND OP - ANTHONY EGAN
DRONE OPERATOR 1 - BURSCHI WOJNAR
DRONE OPERATOR 2 - MARTIN OSBOURNE
SOUND DESIGN - JIM RICHARD
GRAPHICS - ROB SUMMONS
EDIT - KEVIN FREENEY
produceR - MARK MULLERY
CO-ORDINATION - CAL MCLOUGHLIN
PROJECTION ANIMATOR - Nicole Storck
PROJECTION ANIMATOR - Fabian Erlinghauser
PROJECTION ANIMATOR - Darragh Herlihy
PROJECTION ANIMATOR - Cora Mckenna
PROJECTION ANIMATOR - Laurent Kircher
PROJECTION ANIMATOR - Herbie Cans
Animation - Nicolas Debray
Animation - Gaia Ruggenini
Animation - Víctor Paredes
Animation - Basil Malik
Animation - Roberto Rosi
Animation - Nicolas Petelski
Animation - Diane Coat
Animation - Geoff King
Animation - Andreu Campos